In this case, I worked on the reflection pass to get the most realistic result. I also took a 360 hdri with my RICOH THETA Z1 CAMERA.
3d tracking with PfTrack, cloth simulation with Marvelous Designer, rendering/lighting using blender with Cycles, final compositing with NUKE AND ADDITIONAL COLOR GRADING IN DAVINCI RESOLVE


FULL CG PHONE REPLACEMENT. 3d OBJECT tracking with BLENDER, rendering/lighting using blender with Cycles, 360 HDRI WITH GOOGLE STREET VIEW, final compositing with NUKE, AND ADDITIONAL COLOR GRADING IN DAVINCI RESOLVE

Integration of CG cars

3d tracking with PfTrack, rendering/lighting using blender with Cycles, 360 HDRI WITH GOOGLE STREET VIEW, final compositing with NUKE AND ADDITIONAL COLOR GRADING IN DAVINCI RESOLVE

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